![quake 2 custom resolution quake 2 custom resolution](https://swissmacuser.ch/wp-content/uploads/2018/04/Quake-3-Arena-Sarge-Wallpaper.jpg)
- #Quake 2 custom resolution mods#
- #Quake 2 custom resolution code#
- #Quake 2 custom resolution Pc#
- #Quake 2 custom resolution windows#
Quake2 is requesting 5120x2880 and SDL switches to 2560x1440. I'll likely work around that by introducing a new CVar that forces a refresh rate. The problem that is seeing is just, that he has several video modes providing a resolution of 512x384. If it's set 2 we're passing SDL_WINDOW_FULLSCREEN which tells SDL to switch into that resolution. If vid_fullscreen is set to 1 we'e passing the SDL_WINDOW_FULLSCREEN_DESKTOP to SDL which tells it to keep the current resolution and place the fullscreen window somewhere inside it.
#Quake 2 custom resolution windows#
![quake 2 custom resolution quake 2 custom resolution](https://c8.alamy.com/comp/2C67GRM/quake-ii-2-sony-playstation-1-ps1-psx-editorial-use-only-2C67GRM.jpg)
#Quake 2 custom resolution mods#
90% of what's to find either amputates the game (multiplayer only) or is so careless with its changes that it requires recompilation of game DLLs - which is a big problem if you have mods without the source for these DLLs. No, the source itself is not the problem, but there seems to be a profound lack of interest in creating a port that 'just works'.
#Quake 2 custom resolution code#
It just shows us how lucky we Doomers are with several ports at our disposal that get developed by competent coders who keep the game working well on current hardware.īig C wrote:Is it due to Quake II's source code being hard to work with or something? We've got solid, quality ports for DooM and Q1, but Q2 is a very different game and I figure maybe it got patched together too much during when iD was changing out of the Carmack + Romero era. One old game I'd really like to play again is Klingon Honor Guard but to make that one work one would basically have to run it on a 3dfx Voodoo, on anything more recent it has so many issues that it's unplayable. What about all those games that broke because they take hardware configurations for granted that no longer exist. I also had to add NPOT support myself because this trivial issue had been overlookedīut with other ports, I either got no gameplay (multiplayer only), no music (no CD-Audio replacement), no widescreen support and so on and so on.Īnd we have to consider ourselves lucky that the source was released and these necessary adjustments are even doable.
#Quake 2 custom resolution Pc#
The legendary first-person shooter that inspires today’s retro shooters is back In celebration of its 25 th anniversary, Quake returns today with an enhanced re-release on PC and Xbox One and with Xbox Game Pass.
![quake 2 custom resolution quake 2 custom resolution](https://gameplay.tips/uploads/posts/2019-06/1560116503_1.jpg)
Not even Yamagi Quake 2 is immune from that (mostly thanks to SDL2 and the semi-broken keyboard handling it exhibits with non-English keyboards - the key binding uses localized key and unless I switch to an English layout, some keys using special characters with codes above 128 just can't be used) but at least it runs the game.Īnd the OpenAL sound backend that's in Yamagi is so broken that it's unusable, the fallback using its own mixer works fine, btw. Quake II and Quake III: Arena are also now available with Xbox Game Pass for PC in their original form. So, after mucking around with all this, the sad conclusion is that no single port really is in a good state, they all got serious to crippling issues. I tried that but it really didn't work that well. HazeBandicoot wrote:I use KMQuake2, i don't give a damn how it works or if it's open or shizzle, it just works, it can load all the mission packs, including zaero.